The Fatigue System UI
A character's fatigue can be seen in the bottom-right corner of the screen as the 'Tired' bar:
Fatigue Points are categorized into Normal Fatigue Points and Bonus Fatigue Points. In the in-game UI display, they are combined.
- Normal Fatigue Points (up to 100%) and Bonus Fatigue Points (up to 200%)
- By combining these, the total default max Fatigue Points is 300%. You cannot have more than 300%.
- Object Fatigue Points, from Wardrobe Skills, count as extra Normal Fatigue Points.
How to Recover Fatigue
Every day at 07:00 AM UTC, you will recover 100% of your Normal Fatigue Points. At that time, you will also recover 20% of the previous day's remaining Normal Fatigue Points as Bonus Fatigue Points.
If your character is below level 90, you will instead recover up to 100% of both Normal and Bonus Fatigue.
- If all Bonus Fatigue Points have been consumed, but Normal Fatigue Points are at 100%:
- The next day, the player will have 100% Normal Fatigue Points plus an extra 20% of Bonus Fatigue Points (20% of the previous day's remaining Normal Fatigue Points) for a total of 120%.
- If the player has 20% of their Normal Fatigue Points remaining:
- The next day, the player will have 100% Normal Fatigue Points plus an extra 4% of Bonus Fatigue Points (20% of the previous day's remaining Normal Fatigue Points) for a total of 104%.
You can also recover Fatigue Points by using the bed in the Guild House, which can recover some of your Fatigue Points.
- You can recover Fatigue Points by using the bed once per day, resetting at 7AM UTC.
- The Fatigue Point recovery effect will be applied 6 seconds after the character lies on the bed.
- If the character already has full Fatigue Points, the recovery effect will not be applied.
If you have an Object in your Object List, you can rest on it to recover a certain amount of your Fatigue points once per day.
You can also use Fatigue Potions, available from the Supply Depot or from certain events and activities, to recover Fatigue points.
Fatigue Point Consumption
Fatigue Points are deducted for each battle completion (or after the first round in Abyssal Arena). If Fatigue Points are at 0, you can still depart, but you will not get any rewards.
The Battle UI displayed before embarking on a mission indicates how many Fatigue points are consumed by that battle. There will also be a message in the system chat log to show how much Fatigue has been consumed when you complete the battle.
Nearly all battles deduct Fatigue Points, with a fixed amount of Fatigue Points depending on the battle. Here's a table of example battles and their Fatigue Point costs:
|Battle Type||Battle Name||Normal||VVIP|
|Garden of Tears||10%||5%|
|Temple of the Fallen Moon|
|Agony and Despair|
|Denizen of the Deep|
|The Missing Soul|
|The Price of Failure|
|Grave of Madness|
|Redeemers||Sea of Reflection|
|Dark Side of the Moon|
|Tempering the Sword|
|[S] Avatar of Destruction||20%||10%|
|[S] Memory of the Past|
|[S] Colru the Golem|
|[S] God of Death|
Certain Bath Soap buffs include a 25% reduction to Fatigue Point costs. VIP and VVIP service benefits include a 50% reduction to Fatigue Point costs. (VIP and VVIP service users with the Bath Soap buffs still only receive a 50% reduction)